[ ABOUT ME ]

Designer · Noida / HYBRID · Since 2021

Hello,

I'm Parth.

A quietly obsessive independent designer working on brand systems, editorial and product surfaces for founders and small studios. I treat constraints as a feature, not a bug — and I ship.

[ LOCATION ]

Noida, India

JST · Working anywhere ±9h

[ Status ]

Available for Hire Q4 — Q5 2026

30 Days Notice // Negotiable

[ ABOUT ME ]

EN · HN ·

Fluent · conversational · ok

[ 01 / 06 ]

Background

A studio of one. Five Years Deep

© Studio ANAND

The short version

Designer of quiet systems for loud ambitions.

I help founders, studios and marketing teams put their work into the world without losing the part that made it interesting in the first place. The medium changes — websites, identities, products, animations — but the practice doesn't.

I'm a graduate of NIFT, Delhi in Visual Design System and UI/UX. I started working on identity systems for luxury consultancies and tech companies you'd recognize. I learned how to disagree with art directors politely, how to read a brief twice, and how to ship things that work after the shot.

I'm a slow correspondent and a fast collaborator. I don't believe in revisions for their own sake. I do believe in long calls, short decks, and the idea that taste is a muscle.

P. Anand

Parth Anand

Designer · RESEARCHER

[ 01 / Output ]

021.

Projects shipped across brand and product since 2021

[ 02 / Recognition ]

1×

Jamini Roy Gold Medalist | Awarded by the Hon. President of India Smt. Droupadi Murmu

[ 03 / Tenure ]

05yr

Years work experience as Designer.

[ 04 / Coverage ]

12+

Cities · Clients across India

[ 02 / 06 ]

Principles

Four convictions that guide my work.

01

Clarity

Clarity

The brief is the first deliverable

If you can't write the problem in one paragraph, the design will say something different to every viewer. We pin it down before we move pixels.

Discipline

USER RESEARCH

USER RESEARCH

02

Restraint

Restraint

One idea per surface.

A page that tries to say six things says one — badly. We pick the highest-leverage idea, give it room to breathe, and cut the rest with no nostalgia.

Discipline

Editing

Editing

03

Rigor

Rigor

Systems over screens.

I'd rather hand off three tokens and a grid that scales than ten finished mocks that fall apart on the second iteration. Templates beat one-offs.

Discipline

Systems

Systems

04

Honesty

Honesty

The work is plain.

No fake textures, no AI gloss, no decorative motion. If a thing isn't pulling weight, it's not earning its place in the file.

Discipline

Systems

Systems

[ 03 / 06 ]

Journey

Five years, Four chapters.

Five years,
Four chapters.

2023

InfoEdge

CURRENt - Building JOB HAI APP

creative designer

Conducted UX research to identify recruitment fraud patterns targeting blue-collar job seekers in Delhi NCR. Synthesized data findings into prioritized design recommendations aimed at improving platform trust, safety, and user confidence on the Job Hai app.

2022

CoinDCX

PRODUCT FOCUSED UI/UX DESIGNER

UI DESIGNER

Led product design for OKTO, a self-custody Web3 DeFi wallet. Worked across the full design cycle research, IA, flows, and UI system to make cross-chain DeFi (swaps, bridging, earning) feel intuitive for both first-time and power users on iOS & Android.

2021

Harsh Mann Luxury Consultancy

UI/UX & MOTION Design

Creative director

Led the design of luxury retail and lifestyle websites, creating intuitive user journeys through information architecture, user flows, and data-driven optimization. Delivered polished digital experiences that balanced premium brand aesthetics with modern UI/UX principles, while also producing motion graphics, animations, and video content.

2021

Canon India

APPRENTICESHIP UNDER RAVI DHINGA LABEL

DESIGNER

Conceptually redesigned Canon India's camera shopping experience, simplifying product discovery, comparison, and purchase journeys. Focused on making camera buying feel intuitive for everyday consumers.

2020

Ek Do Dhai

iNTERNSHIP - START OF MY JOURNEY

visual designer

Designed playful visuals and product experiences for a range of home décor, barware, and gifting products. Focused on turning everyday objects into memorable, personality-driven designs.

[ 04 / 07 ] Disciplines

How time gets split.

A focused practice — most of the calendar lives in two or three disciplines, with the rest serving as connective tissue. These percentages shift each year; this is FY2026.

FY 2026 estimate

38%

Discover

User insights, business strategy, opportunity mapping, Research, audits, workshops, JTBD, user, data analysis.

Avg engagement

1–4 wk

1–4 wk

32%

Define

Structuring information, defining flows, shaping interactions, reducing friction, user flows, wireframes, IA

Avg engagement

2-8 wk

2-8 wk

20%

Design

Creating scalable, usable, and visually coherent interfaces, UI design, design systems, accessibility.

Avg engagement

2–6 wk

2–6 wk

10%

Validate

Usability testing, prototypes, experimentation, optimization & refining based on evidence.

Avg engagement

1–3 wk

1–3 wk

[ 05 / 06 ]

Toolkit

The kit — software, hardware, ritual.

Figma

-01

design

Tier S · daily

Framer

-02

Build

Tier S · daily

Adobe Suite

-03

Edit

Tier A · Weekly

Miro

-04

TYPE

Tier A · Weekly

Zeplin

-05

DESIGN SYSTEM

Tier A · Weekly

Claude Code

-06

DEVELOP

Tier S · Daily

Notion

-07

DOCUMENT

Tier A · Daily

Google Analytics

-08

TRACK

Tier B · Weekly

Midjourney

-09

IMAGE

Tier A · Weekly

Lottie

-10

ANIMATION

Tier b · monthly

Dovetail

-11

USER RESEARCH

Tier B · Monthly

Cappuccino

-12

Coffee

Tier S · Ritual

[ 06 / 06 ]

PROCESS

My research methods.

'01

DISCOVERY · IN-FIELD

Contextual Inquiry

Behaviours users live, not what they'd tell you.

'02

DISCOVERY · PARTICIPATORY

Card Sorting

How users mentally organize — before you impose structure.

'03

SYNTHESIS · COLLABORATIVE

Empathy Mapping

Scattered quotes → shared understanding of needs

'04

EVALUATION · EXPERT REVIEW

Heuristic Evaluation

Catching usability violations before users do.

'05

STRATEGY · COMPARATIVE

Competitive Benchmarking

Where the product leads, lags, and can leap.

'06

VALIDATION · MODERATED

Usability Testing

Where intent meets the interface — and breaks.

'07

VALIDATION · QUANTITATIVE

A/B Testing

Let behaviour decide, not opinion.

'08

ANALYSIS · COLLABORATIVE

Synthesis & Affinity Mapping

Raw observations turned into patterns worth acting on.

Now / 25.06.26

What I'm doing this month.

What's on the desk, what's in the tabs, what's on the screen at 11pm. The work I'm still figuring out, the game I keep coming back to, the series I'll finish eventually. Real life, not a highlight reel.

Last updated

2 days ago

2 days ago

[ watching ]

The Big Bang Theory series on Netflix for probably the 26th time

OVER DINNER

[ GAMING ]

Breaking my controller over ridiculously strong "Sekiro" bosses

NIGHTLY

[ EDITING ]

Gaming videos for my YT or sometimes a reel

WEEKLY

[ READING ]

Steve Krug — Don't Make Me Think (re-read, 2nd time)

Nightly

[ Not doing ]

Speculative pitches · contests · FIFA Tournaments

temporary

Now you Know me.

[ What's next ]

Drop me an E-mail. I usually check mails around 11:30 AM

Get in touch — start a project

Or follow along — @parthanand.in

Or follow along — @parthanand.in

WORKING hours: FLEXIBLE

Studio of one — NOIDA / HYBRID

Studio of one — NOIDA / HYBRID