parth.
0
back to start (home) the journey so far see the work the playground co-op mode (hire me)
about — but as an interrogation

I'm Parth — a product designer who believes answers are cheap and questions are the expensive part. Flip the cards. That's the whole method.

psst — move your mouse around this screen ✏
01 · The openers — flip to see them work

four questions that do the heavy lifting

Every brief arrives pre-framed, usually wrong. Before pixels, I re-ask it until the real problem shows up.

OPENER 01
whose problem is this, really?
FLIP ▸
IN THE WILD

"Make the dashboard better" became "why do recruiters abandon shortlisting halfway?" That reframe — not the redesign — is what shipped an ~11% lift in recruiter actions on Job Hai's CMP.

◂ BACK
OPENER 02
what is the user afraid of right now?
FLIP ▸
IN THE WILD

Job-fraud victims don't need fewer taps — they need proof they're safe. Fear beats friction. That insight came from field research with security guards in Delhi NCR, and became a fraud roadmap: 653 fake listings mapped, 249 recruiters blacklisted.

◂ BACK
OPENER 03
what breaks at 10×?
FLIP ▸
IN THE WILD

Okto's onboarding had to survive a million first-timers, not a demo. Designing for the millionth user is what separates a flow from a decoration.

◂ BACK
OPENER 04
what would this feel like if it were fun?
FLIP ▸
IN THE WILD

The question this entire website answers. Serious products earn attention the same way games do: feedback, reward, personality — never at the cost of clarity.

◂ BACK
02 · The character behind the questions

save-file summary

🎓

Forged at NIFT, New Delhi

B.Des (2017–21) — systems and softness in the same curriculum. Jamini Roy Gold Medal (2016), presented by the President of India. Later: Google UX, and a University of Cambridge professional UX programme.

🗺

5+ years, three worlds

Fintech → Web3 → consumer scale. Canon apprenticeship (2021), HMLC luxury rebrand, Okto/CoinDCX: 1M+ users onboarded, now Job Hai at InfoEdge hunting job fraud.

🛠

The loadout

UX research · design systems · interaction · motion · prototyping. Figma pen-tool loyalist, GSAP-style motion, AI copilots used with taste. Prototypes over decks, always.

Off-duty

Sketchbooks on every surface, cameras I can't afford, Himalayan treks, short films and storyboards. And gaming — which is homework disguised as play.

03 · The training grounds — flip the cartridges

gaming taught me more UX than any book

Books explain affordances. Games make you feel one missing frame of feedback. A thousand hours as a player is a thousand hours as the user.

CARTRIDGE 01 · FAVOURITE GAME
SEKIRO
FLIP ▸
LESSON LEARNED

You can't brute-force Sekiro. Observe the pattern, die honestly, return sharper. My iteration loop, verbatim.

winning requires patience ✏
◂ BACK
CARTRIDGE 02 · RIOT GAMES
VALORANT
FLIP ▸
LESSON LEARNED

RIOT's design & animation language is my reference library — dense information that stays readable at 300ms decision speed, motion that always means something.

every frame earns its place ✏
◂ BACK
CARTRIDGE 03 · THE UI SCHOOL
STORY GAMES
FLIP ▸
LESSON LEARNED

Diegetic HUDs, wayfinding by light, tutorials disguised as level design. Where I study interfaces when they think nobody's watching.

the world is the best tooltip ✏
◂ BACK
CARTRIDGE 04 · HOUSE RULE
1 MORE ATTEMPT
FLIP ▸
KNOWN ISSUE

Will absolutely say "just one more attempt" at 1am — at bosses and at prototypes alike. Unpatched since childhood; shipping as a feature.

persistence is a stat ✏
◂ BACK
that's the lore. the right question now is — what should we build? ✏
co-op mode (hire me)see full quests